UPD#1 — Mechanics (1)


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Some features:

1)Dynamic aiming. Made with c++ special curves lines etc and else some methods. All this connected with LUA. 

2) Deactivation of weapons. This feature was intelligently coded(via c++ also).

3) Interrupting of reloadings and resuming its state.  

4) Tactical and full reloadings. 

5)Dynamic movements when player walking (wip for now). 

6)Absolutely new system of run. 

7)A tie on the tree. Feature which is affected by all the mechanics, everything is tied together(wip).

8) Attachments systems(customisation of characters and weapons), 

9)interpolation (W.I.P. for now).

10)Additional animations: animated dryfire, animated changing of firemodes etc,  dyinamic shots. 

11)The ability to inspect weapons.

12) Parachutes, wing suit, animated vehicle entry and steering animation of transports.

13) Medium parkour system.

14) Ability to prepare potions.

15) New methods of treatment.

16) Etc.........................

Aiming is done in the best way, animation control and the ability to adjust them, hand change system (w.i.p.), and many other trifles and subtleties, which, in our opinion, do not require disclosure.... Most of features done with c++ 

All you see on videos is just a little part of what will be in the whole project.

W.I.P.


Get Far Cry Return

Comments

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Keep this up, guys ! Like as always

Thanks