First introduction for MODDB
Hello everyone and especially to those who still remember this game.
We want to present to your attention the most global project at the moment.
Now our priority thing in the project is to rewrite all the mechanics.
As mentioned earlier, this project is not just serious graphic changes, but also a complete rethinking of the game component in order to unleash the full potential of island themes with high-quality immersion in the journey.
The new mechanics will include high-quality animations, a variety of interactions with many items, inventory, shooting dynamics and player actions(inspired by Call of Duty: War Zone). In fact, the hardest part of the game is undoubtedly the mechanics. That is why we have been focusing on this for so long, and you don’t see many other updates, but they are, we are in no hurry to show everything at once.
Now we would like to show you the basic things that we have achieved:
In general for now such features with guns:
- Dynamic aiming (Modern Iron Sights);
- Inertia (dynamic micro movements in animations including);
- Tactical, fractional and empty reloadings(other types of reloadings are possible also...);
- Improved sounds of shooting and reloading;
- Improved aiming in optics (for now in the process the 3D aiming through the scope model like in modern games);
- A massive attachments system in development(wip);
- Two types of sprint (Like in COD: War Zone);
- Various procedural animations for variety;
- Ability to change hands on a character - submesh system (FCR: Work process (different characters ?) - YouTube);
- Finally separeted FOV for guns and camera (Features: transparent console + weapon fov (finally) - YouTube);
- Melee damage delay (for such guns as machete etc);
- Interaction with environmental objects(WIP);
- And many other details;
Some changes with pleasant HUD and UI:
Imrpoved graphics example:
UI(Misson box):
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That's the basis of quality first step of our goals. And that is only the beginning. Our main goals are: brings to whole community new platform with the most majority new features like in modern games.
Far Cry Return is not just unofficial continuation of the original story, that is also different quality view on the game in general.
The main vector is: weapon mechanics, large locations, a change of day, a system of weather conditions, fast multiplayer net-code etc... - and all this in a high-quality form.
MODDB: Far Cry Return mod for Far Cry - Mod DB
Get Far Cry Return
Far Cry Return
Far Cry Return Project — Official page
Status | In development |
Category | Game mod |
Author | CryNet |
Genre | Shooter |
Tags | community, Dark, far-cry, far-cry-1, far-cry-return, First-Person, Ludum Dare 49, Psychological Horror, Sci-fi |
Languages | English, Russian |
Accessibility | Interactive tutorial |
More posts
- Immersion test | WIPJul 19, 2023
- Still workingJul 14, 2023
- When release ?May 23, 2023
- New hands (Far Cry Return)May 13, 2023
- FAQ №1Apr 07, 2023
- Far Cry 1 Return - OICW GunMar 28, 2023
- PancorJan 21, 2023
- UPD#6 — Dark labs (design)Dec 15, 2022
- UPD#5 - Example of recoilNov 17, 2022
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